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[2D] [Animation V2] Unable to select sprite w/o geometry after moving a ...
[2D] [Animation V2] Unable to select sprite w/o geometry after moving a bone in Preview Pose Steps to Repro:1. import a character PS... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more
Shadow caster count differs form builtin with same settings
Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get les... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more
Can not toggle visibility for all objects in the scene back to visible.
How to reproduce: Open any Scene. Click on the Eye-Button next to the Scene in the Hierarchy-Window (default new scene: it's next to... Read more
[Context] Contextual nodes should be offset to appear at the mouse position
Repro steps:1. Create an Initialize contextual node2. Drag an Update node out of it3. Observe how Update is offset to the right by 5... Read more
[PacMan] Links for ‘Timeline’ package opens in local code editor rather ...
[PacMan] Links for ‘Timeline’ package opens in the local editor rather than a web browser. Steps To Reproduce: 1. Create a Project.2... Read more
[VFX Graph] Overrides stored in prefabs get disabled when using prefabs ...
1 - Unzip and include the attached file2. Drag EffectPrefab in a new scene3. Observe how it looks4. Open the prefab and change some ... Read more
[Menu] There's a redundant Visual Effects entry in the Window menu.
Repro steps:1. Open the Window menu on top of Unity.2. Observe that there are two Visual Effects entries. Read more
"Additional Shader Channels" option resets to "Mixed" when activating Ca...
To reproduce:1. Open attached project ("CanvasShaderChannels")2. Select Canvas GameObject and go to the Inspector window3. Change "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open