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Dragging object to public field in inspector does not highlight it
To reproduce: 1. Create new Unity project 2. Create any public field on any object (e.g. UI > Canvas, set Render Mode to Screen Spac... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" and make sure that Post Process Laye... Read more
[tvOS][LocalNotifications] Local notifications don't work on Apple TV
How to reproduce: 1. Open the attached project 2. Build and Run on Apple TV 3. When app opens allow "Racing Game 2D" to send notific... Read more
Moving Particle Emitters Instantiated by an Object Pool leave short flic...
How to reproduce: 1. Open the user-submitted Project and open the "test" Scene 2. Enter play mode and press the "Emit UP" and the "E... Read more
Generic/unknown HTTP error appears when using UnityWebRequest.Post
Reproduction steps: 1. Download "Test.zip" project and open in Unity 2. Enter Play mode Expected: no response errors or HTTP errors... Read more
Shadow biasing issues visible in scene view
Reproduction steps: 1. Download user's project and open in Unity 2. Observe the "SampleScene" Expected: the surface of objects shou... Read more
Particle System with Box Shape emission is not rendered when being inspe...
How to reproduce: 1. Open attached project ("case_1025804-boxparticles.zip"). 2. In the Hierarchy select Main Camera. 3. Change its ... Read more
The Editor crashes in SessionState::GetInt when reimporting all assets
To reproduce: 1. Open the project, attached by the user (Maze.zip) 2. In the Project window, right-click and select Reimport All ... Read more
[2018.2][OSX] Tooltips for content that is hidden appear on Menus when h...
To reproduce: 1. Download attached project "2018_2_b1_test.zip" and open in Unity 2. Open Window drop-down menu 3. Hover "Layout" ... Read more
[PLM] UX issues with baking terrain on Auto Mode
When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map