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[Animation] Optimize Transform Hierarchy breaks preview
When "Optimize Transform Hierarchy" is enabled (right-click Animator component), AW preview no longer plays back animation and error... Read more
"uses parameter which does not exist." error
getting error when assigning parameter to 2D Blend Tree... BlendTree "Blend Tree" in state "viz" in Controller "" uses parameter "Sp... Read more
[Animation] NullReferenceException error when selecting multiple motion ...
Selecting more then than one motion file (.fbx) in a project generates this error... "NullReferenceException: Object reference not s... Read more
[IL2CPP][iOS] InputField crashes when forced to use StandaloneInputModule
When using StandaloneInputModule instead of TouchInputModule, the iOS player crashes on opening the on-screen keyboard with touching... Read more
[AnimatorController] Add Behaviour shortcut not enabled for state machin...
How to reproduce:1. Create a new project2. Select main Camera3. Click Ctrl+Shift+A4. Notice that Add Component is selected5. Create ... Read more
[Baked] Mid range light values banding badly after baking
To reproduce:1. Open attached project2. Open scene lightingtest3. Bake lightmaps4. Notice the banding of the light values (screen at... Read more
[MSAA|Editor] Unity Editor freezes for some time during object selection...
How to reproduce:1. Open the attached project (Unity5-SelectionLag.zip)2. Open ww2_base_08 scene3. Open Profiler and select Profile ... Read more
[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one ...
Steps to reproduced: 1. Open attached project "Deferred.zip"2. Open scene "Deferred"3. Inspect "Main Camera (1)" and "Main Camera (2... Read more
UserList::RemoveIndex crash on deleting Animator controller file from pr...
To reproduce:- Open attached project- Open "test" scene- In hierarchy select "Leopard_props" game object- In inspector click on anim... Read more
Terrain with Cast Shadows disabled produces shadowy artifact when is vie...
Steps to reproduce: 1. Open attached project2. Open scene "BUGSCENE"3. Select terrain and in its properties notice that "Cast Shadow... Read more
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