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[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce: 1. Open attached project 2. Build for IL2CPP compatible device (Android) 3. Attach profiler to device 4. Go to W... Read more
[OSX] Flickering when resizing standalone game window
STR: 1. Open the "MainScene" in the project. 2. Build and run the scene 3. Resize the window Result: you can see the window flickeri... Read more
Enabling Align By Geometry changes Rect Transform's Height if the object...
Enabling Align By Geometry changes Rect Transform's Height if the object has Content Size Fitter component with Vertical Fit set to ... Read more
[Maya] Vertices for blendshapes get attached if normals for model are im...
Steps to reproduce: 1. Import attached .ma and .fbx files to Unity. Make sure that Normals are imported 2. Drop both models to scen... Read more
Particle systems spend processing time on collisions for unused layers
This causes heavy CPU usage when there are many gameobjects in the scene Steps to reproduce: 1. Download and open the attached proj... Read more
Mesh compression causes UVs to come in as NaN
Reproducible with: 5.6.0a3 5.5.0f1 5.4.3f1 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (852297_proj... Read more
[WSA] Profiler is blocked by Windows Firewall in 5.5.0b11
Reproduction steps: 1.Build any project to Windows Store Apps using Development build (with or without Auto-connect profiler) 2. Dep... Read more
NullReferenceException when un-docking preview window
Un-docking (RMB-click on previewer bar) generates an error in the console... NullReferenceException: Object reference not set to an... Read more
[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce: 1. Open attached project 2. Build and run with IL2CPP backend 3. Wait for the app to crash (1 - 10 minutes). Seems... Read more
[Android/Multiscreen] App crashes on attempt to init external display
Not device specific. STR 0. Connect to your android device second screen, eother oever MHL cable or using ChromeCast 1. build and r... Read more
All about bugs
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