Search Issue Tracker
Accessing "tooltip" property of SerializedProperty crashes Unity
Unity crashes when you try to access 'tooltip' property of SerializedProperty instance. In attached project open TestScene scene and... Read more
[Mecanim] New "Blend Tree" w/ "Write defaults" as false crash
Steps to reproduce:1. Download and open attached project "unityCrash.zip"2. If the crash did not occur after opening the project, pl... Read more
[HomeScreen][OSX] Crash when closing Home Screen
To Reproduce: 1. Launch Home Screen on OSX.2. Either click CMD+Q or just close it form the menu.3. You'll get a crash: Fatal Error!"... Read more
[RootMotion] horizontal and vertical movements are swapped in regards o...
How to reproduce:1. Open the attached project2. Open and play blitzer scene3. Notice that the model is going downward instead of sta... Read more
Background object gets selected instead of the one in the front
Steps to reproduce: 1. Open attached project "SelectionBug.zip"2. Open scene "bug"3. Click on pink cylinder to select it ("prefab" i... Read more
[iOS][IL2CPP] Crash on Application.LoadLevel, 4.6 only
To Reproduce: 1. Build and deploy the attached project with IL2CPP.2. Click the button to load a scene, observe that the app crashes... Read more
Mesh triangulation is visible if it's scaled a lot and is viewed at from...
Steps to reproduce: 1. Open attached project "WebGLTri.zip"2. Open scene "repro"3. Build WebGL project and notice that triangulation... Read more
Position of the duplicated child game object is not precisely the same a...
Steps to reproduce: 1. Create a new Unity project2. Create a UI Text object3. Create UI Image object as a child of the Text object4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed