Search Issue Tracker

0
votes
Fixed

[Win IL2CPP] Make "No AOT code was generated" exception more useful

Windows

-

Apr 12, 2018

-

Version/s: 2018.1.0b13

To reproduce: 1) Open attached project and scene 2) Build and run it for Win Standalone IL2CPP You will see the following error in ... Read more

0
votes
Won't Fix

WebGL shader compiler compiler breaks on long if/else chains

WebGL

-

Apr 07, 2018

-

Version/s: 2017.3.0f3

To reproduce: 1) Open the attached project and scene 2) Play in editor Expected: See red quad constantly filling up the screen 3) Bu... Read more

0
votes
Postponed

[FixInGit1.4] Material properties are not updated on recipient's end whe...

Collab

-

Apr 17, 2018

-

Version/s: 2018.2.0b1

Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro: 1... Read more

0
votes
Fixed

Regression with the way AssetBundle.LoadAsset works

Asset Bundles

-

Apr 17, 2018

-

Version/s: 2018.2.0a1, 2018.2.0b1

retrieved_text = ab.LoadAsset("TextDoc", typeof(TextAsset)) as TextAsset; returns Null To reproduce: - open attached proje... Read more

0
votes
Won't Fix

Selecting a Prefab behind a canvas selects child gameObject instead of p...

Scene/Game View

-

Apr 13, 2018

-

Version/s: 5.6.3p2

Steps to reproduce: 1. Download and open the latest attached project(oc link) 2. Select one gameobject in the scene view 3. Position... Read more

0
votes
Duplicate

Can't create an Animator when the object has a "\" in it's name

Animation

-

Apr 15, 2018

-

Version/s: 5.6.3p1

Steps to reproduce: 1. Open any project 2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in it... Read more

0
votes
Fixed

[Physics] Children rigidbodies are affected by the motion of parent rigi...

Physics

-

Mar 29, 2018

-

Version/s: 2017.2.0a4, 2017.3.1f1

To reproduce: 1. Open project 2. Play scene Expected vs Actual: after sphere 'breaks' large cube, any of cubes should not start 'fl... Read more

0
votes
Duplicate

The Editor crashed in FileAccessor::Read when importing Twitter Kit for ...

Asset - Database

-

Apr 17, 2018

-

Version/s: 2018.1.0b5, 2018.1.0b13

To reproduce: 1. In a new project, import Twitter Kit for Unity asset from the Asset Store 2. In the popup that appears, click canc... Read more

0
votes
Duplicate

PreloadData gets stripped when it shouldn't

WebGL

-

Apr 17, 2018

-

Version/s: 2018.2.0a5

-e: see title, starts in 2018.2.0a5 --workaround: disable stripping engine code -repro: --create new project or open attached one -... Read more

6
votes
Fixed

[iOS] [Unity 2017] Performance drop spikes in Render.Mesh using Multithr...

Mobile

-

Apr 13, 2018

-

Version/s: 2017.3.1p2

Reproduction steps: 1. Open the attached project. 2. Make sure Multithreaded Rendering is toggled in the Player Settings > Other. 3.... Read more