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[Win IL2CPP] Make "No AOT code was generated" exception more useful
To reproduce: 1) Open attached project and scene 2) Build and run it for Win Standalone IL2CPP You will see the following error in ... Read more
WebGL shader compiler compiler breaks on long if/else chains
To reproduce: 1) Open the attached project and scene 2) Play in editor Expected: See red quad constantly filling up the screen 3) Bu... Read more
[FixInGit1.4] Material properties are not updated on recipient's end whe...
Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro: 1... Read more
Regression with the way AssetBundle.LoadAsset works
retrieved_text = ab.LoadAsset("TextDoc", typeof(TextAsset)) as TextAsset; returns Null To reproduce: - open attached proje... Read more
Selecting a Prefab behind a canvas selects child gameObject instead of p...
Steps to reproduce: 1. Download and open the latest attached project(oc link) 2. Select one gameobject in the scene view 3. Position... Read more
Can't create an Animator when the object has a "\" in it's name
Steps to reproduce: 1. Open any project 2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in it... Read more
[Physics] Children rigidbodies are affected by the motion of parent rigi...
To reproduce: 1. Open project 2. Play scene Expected vs Actual: after sphere 'breaks' large cube, any of cubes should not start 'fl... Read more
The Editor crashed in FileAccessor::Read when importing Twitter Kit for ...
To reproduce: 1. In a new project, import Twitter Kit for Unity asset from the Asset Store 2. In the popup that appears, click canc... Read more
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5 --workaround: disable stripping engine code -repro: --create new project or open attached one -... Read more
[iOS] [Unity 2017] Performance drop spikes in Render.Mesh using Multithr...
Reproduction steps: 1. Open the attached project. 2. Make sure Multithreaded Rendering is toggled in the Player Settings > Other. 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1