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Baked point light does not emit light when Baked GI is enabled and light...
Repro steps: 1. Open "BakeBug.zip" project 2. Make sure "Lights" scene is loaded 3. Notice that point light is not emitting light 4.... Read more
Build And Run fails on iOS with EntryPointNotFoundException: GetXcodeMaj...
Steps to reproduce: 1) Create a new project. 2) Select iOS platform. 3) Build the project using 'Build And Run'. Unity fails to lin... Read more
[DynamicBatching] Particle systems are shown as batched in the frame deb...
Steps to reproduce: 1. Open attached project (particles_batch.zip) 2. Open 'Profiler' and focus 'Rendering' tab 3. Open and play 'p... Read more
[Oculus] Activateing a Camera in start method results in tilted world
In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the... Read more
[SinglePassStereo] Shadows not scaling with Render Viewport Scale changes
1) Download attached project 2) Ensure VR mode is enabled and Open VR is the preferred SDK 3) Open the "RealTimeDirectionalLight" sc... Read more
[Android] EventSystem.Update() gives a big spike after first touch
Steps to reproduce: 1) Create a new project. 2) Add any UI element ( tested with Text and Image). 3) Enable Development Build an... Read more
Vector2.magnitude computed value is different on iOS than on Android/Win...
Repro steps : 1. Build & deploy user attached project to iOS device. 2. Notice console output where actual magnitude is different ... Read more
[tvOS] Using UnityEngine.Apple.TV.Remote results in 'MissingMethodExcept...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Test'. 3) Switch platform to 'tvOS'. 4) Press 'Play' in the Editor.... Read more
GL.PushMatrix and GL.LoadProjectionMatrix is ignored when rendering to a...
Steps to reproduce: 1. open user's attached project 2. enter play mode 3. select "Custom Projector" in hierarchy 4. try clicking ins... Read more
[Transform] Setting Euler angles of an object with script is not precise
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Select the 'Player' gameobject 5. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"