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[GLCORE] Using TextMesh and Native rendering plugins in same scene break...
To Reproduce: 1. Open the attached project in Editor and run.2. Observe that nothing is rendered in GameView.3. Disabling GUIText co... Read more
BaseMeshEffect mesh.colors produce wrong color
Steps to reproduce:1. Download attached project "MeshColors.zip" and open it2. Notice that image element ("BaseEffectTest") in canva... Read more
UI child elements do not update correctly when parent has nested Canvas ...
How to reproduce:1. Load the attached project, scene "test"2. Expand the GameObject "ExpandMe"3. Move the GameObject "MoveMe" around... Read more
"Screen position out of view frustum" when opening project w/ 2D camera
Steps to reproduce:1. Create new empty 2D project2. Save a scene and close unity3. Reopen the project and observe the error in conso... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png)2) Click the image and in the Inspector wi... Read more
Uninformative error messages in console when running in Editor for non-s...
1. Create simple project and enable ads2. Ensure you are building for non-supported platform, e.g. Mac standalone3. Enter Play-mode ... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false))3) In the menu bar ... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more
Transition from a sub state machine to the exit node freezes animator wi...
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window Steps to reproduce:1. O... Read more
Tiled image type stretches the image a bit
Repro steps:1) Open the project and sampleScene scene2) Select Canvas -> Image3) Change Image Type from Sliced to Tiled back and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed