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0
votes
Fixed

[InputField] Image renders on InputField and makes it unselectable

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and TestScene2) Run and try to click on text - notice it is impossible3) Select Canvas -> ImagePo... Read more

0
votes
Fixed

[Animation] Events are called in animation clips that are blended out in...

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached "BlendTreeEventBug" project.2. Open and play "Test" scene3. Open the console window - Notice tha... Read more

0
votes
By Design

[ReflectionProbes] Deferred reflection looks different from forward due ...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"3. Change view so that floor... Read more

0
votes
Duplicate

[Emission] Distance mode doesn't stop emitting particles after stopping ...

Shuriken

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Sep 10, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and Test scene2) Select Particle system and notice that there is no emission3) Try moving the system... Read more

0
votes
Fixed

Loading asset bundles in the editor does not work

Asset Loading

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Sep 10, 2015

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Version/s: 5.2.0f1

To reproduce:1. Open attached project2. In menu select Wooga -> Test -> LoadAssetBundles3. Loading asset bundles in the editor... Read more

0
votes
Fixed

All animation events in a clip get played at once when animator.Play() i...

Animation

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Sep 10, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open attached project2. Open scene Scene.unity- Scene contains two squares3. Play the scene- Note how one of th... Read more

0
votes
Fixed

Compilation error The type exists in both

Windows Store Apps

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

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Sep 10, 2015

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Version/s: 5.3.0a3

To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more

3
votes
Postponed

IL2CPP crashes when using SmtpClient

IL2CPP

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Sep 10, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open a new project2. Import the attached script (SendMail.cs)3. In the Player Settings set the Api Compatibilit... Read more