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[DX11] Incorrectly resizing when switching from windowed mode to fullscreen
Steps to reproduce:1. Create a new project.2. Build it to windows standalone.3. Run it with forced dx11.4. Open in windowed mode, in... Read more
Scaled down UI child objects reappear broken with 0 alpha value
Repro steps:1) Open the project and main scene2) Run the project press Space button3) Notice that a panel opened4) Press space again... Read more
Windows color picker does not pick correct color
Steps to reproduce : - have a setup using a macbook retina running win 8 on bootcamp- create a new material- try to pick a color and... Read more
CanvasBatchIntermediateRenderer crash while building player (tries to re...
Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more
[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2
To reproduce:1. Create new project in Unity 5.22. Import "Unity Test Tools" asset from the asset store3. Observe the error in the co... Read more
WebGL - Application.absoluteURL ends with \0 char
when running in WebGL, Application.absoluteURL ends with \0 char Read more
SyncVars and ClientRpc calls don't work when scripts are in DLLs
How to reproduce: 1. Open attached project2. Build to Standalone and open two standalone builds3. In one press the H key- This start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects