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Fixed in Unity 5.3.0
[Android] Samsung/Lollipop devices on incoming call doesn't send pause event to the working app
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Slow editor shutdown when baking with progressive lightmapper
- ShaderGraph ColorMask material on RenderTexture is transparent while in Game View opaque
- [MacOS] Windows that are unattached are hidden behind Editor when the Editor Window is focused
- Some ParticleSystems use the wrong texture when several of them are being rendered with different Textures
- Throwing exception in IPreprocessBuildWithReport does not cancel build process