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[Shaders]Vertex-colors get broken in builds if Optimize Mesh Data is ena...
To reproduce:1) Open attached project2) Open "Scenes/CombatScene"3) Make sure that "Optimize Mesh Data" in player settings is enable... Read more
[Gear VR] Application cannot build since Unity 5.2
When building an application that uses Oculus VR Utility, unity throws an error: "Duplicate file(s) in apk". This was not present in... Read more
[Android] LocationService doesn’t work without “high accuracy” mode
On Android devices, LocationService doesn’t work without setting “high accuracy” location mode in the system settings (“Settings” -&... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project2. Switch to iOS platform3. Open 'Sprite Packer' (Windows/Sprite Packer)4. Click 'Pa... Read more
[WheelCollider] Suspension generates negative forces on high damper values
Repro steps: 1) Create a new project and import the package I attached2) Open scene Negative suspension force3) Run and notice the t... Read more
[FinalGather] "Template function should be specialized" error thrown whe...
To reproduce:1. Open attached project2. Open scene 13. Bake4. Notice "Template function should be specialized" error happens only fo... Read more
On iOS7 using dictation crashes app
To reproduce: 1) Download and open attached project2) Build and run for iOS3) Tap input field4) Press the dictation button5) Notice ... Read more
[LocalServer] NetworkServer.RegisterHandler ignores local connection
Repro steps:1) Open the project and test scene2) Run and notice console window shows two messages (Instead of four)3) Notice in the ... Read more
[SceneView] pixelHeight returned after Repaint is increased by 2
Steps to reproduce: 1. Open attached project2. Open scene "testBug"3. Select Main Camera in hierarchy and notice that two different ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used