Search Issue Tracker
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attached ... Read more
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps:1. Create new project2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }3. Run on ... Read more
Reimporting multiple selected fbx parts merges project window previews
Steps to reproduce:1. Download and open the attached project2. Find a model and select it's individual parts3. Right click -> Rei... Read more
Lighting is darker in build when using Vulkan Graphics API
To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip)2. Build the project for PC standalone3. Launch the b... Read more
Edit handles for collider used by composite collider are offset dependin...
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Select "Platform 1" in hierarchy and notice that it has collide... Read more
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
Scene objects are totally dark when Realtime Global Illumination is disa...
Reproduction steps:1. Open project attached(UnlitTest.zip).2. Open scene "scene".3. Open Lighting windows and press Generate lightin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used