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Crash on memcpy when applying changes in the Bone Editor
How to reproduce:1. Open the attached project2. Select "Player_Unrigged" in Project3. Press "Sprite Editor"4. Select "Bone Editor"5.... Read more
VideoPlayer delays between videos of playing previously Prepared videos
To reproduce:1. Open attached project "Video Bug.zip"2. Open "Video.unity" scene3. Enter Play mode4. Listen and watch the video5. Ob... Read more
Editor crashes with D3D12SwapChain::CreateHWND when switching to Direct3...
How to reproduce:1. Create new project2. Open Project Settings/Player tab3. Under Other Settings disable "Auto Graphics API for Wind... Read more
[.NET] Crash due to corrupted sharedAssets file when loading a scene fro...
How to reproduce:1. Open the attached "WSACrash.zip" project2. Open the "AssetBundleCrash" scene3. In the Build Settings, make sure ... Read more
Positional and rotational changes to prefab are not applied when applyin...
How to reproduce:1. Open attached project "Case_1105447_changes"2. Open "SampleScene"3. Select "CubePrefab" instance in the scene4. ... Read more
Crash on (ntdll) RtlUserThreadStart when generating lighting
How to reproduce:1. Open the "Bake_CRASH.zip" project2. Open the "StarterArea Desing.unity" scene3. Window > Rendering > Light... Read more
Unity crashes on RecordUnapplicableOverrides when trying to make a new P...
How to reproduce:1. Open the attached project2. Open the "Main.scene" scene3. Drag the "Button - Write" GameObject from the Hierarch... Read more
LWRP project spawns multiple exception in UWP build
Steps to reproduce:1. Download 1106472_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studio s... Read more
[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to Vulkan;3. Disable "Generate Mip Maps" in the "rings.pn... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed