Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b7
2018.3.0b9
Issue ID
1100419
Regression
Yes
Crash on memcpy when applying changes in the Bone Editor
How to reproduce:
1. Open the attached project
2. Select "Player_Unrigged" in Project
3. Press "Sprite Editor"
4. Select "Bone Editor"
5. Add new bone
6. Press "Apply"
Actual result: Unity crashes.
Reproducible with: 2018.3.0b7, 2018.3.0b8, 2018.3.0b9.
Not reproducible with: 2018.3.1f1, 2018.3.0b10, 2018.3.0b6, 2018.2.20f1, 2018.1.9f2.
------------------------------------------------------------------------
Fixed in: 2018.3.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment