Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b7
2018.3.0b9
Issue ID
1100419
Regression
Yes
Crash on memcpy when applying changes in the Bone Editor
How to reproduce:
1. Open the attached project
2. Select "Player_Unrigged" in Project
3. Press "Sprite Editor"
4. Select "Bone Editor"
5. Add new bone
6. Press "Apply"
Actual result: Unity crashes.
Reproducible with: 2018.3.0b7, 2018.3.0b8, 2018.3.0b9.
Not reproducible with: 2018.3.1f1, 2018.3.0b10, 2018.3.0b6, 2018.2.20f1, 2018.1.9f2.
------------------------------------------------------------------------
Fixed in: 2018.3.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment