Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2018.3.0b10
2019.1.0a1
Issue ID
1105447
Regression
Yes
Positional and rotational changes to prefab are not applied when applying changes to prefab from an instance
How to reproduce:
1. Open attached project "Case_1105447_changes"
2. Open "SampleScene"
3. Select "CubePrefab" instance in the scene
4. Change position or rotation of it
5. Click on "Overrides" button
Expected result: "Apply all" and "Revert all" buttons appear
Actual result: "No overrides" text is displayed
Reproducible with - 2018.3.0a6, 2018.3.0b1, 2018.3.0f1, 2018.3.1f1, 2019.1.0a1, 2019.1.0a13
Not reproducible with - 2017.4.0f1, 2018.3.0a1, 2018.3.0a5
Notes: When positional or rotational changes are made, "Apply all" button doesn't appear, some other changes to prefab have to be made for the button to appear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
this was a design change we made, but after feedback from users we are reverting the change. Should be coming in a patch release