Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2018.3.0b10
2019.1.0a1
Issue ID
1105447
Regression
Yes
Positional and rotational changes to prefab are not applied when applying changes to prefab from an instance
How to reproduce:
1. Open attached project "Case_1105447_changes"
2. Open "SampleScene"
3. Select "CubePrefab" instance in the scene
4. Change position or rotation of it
5. Click on "Overrides" button
Expected result: "Apply all" and "Revert all" buttons appear
Actual result: "No overrides" text is displayed
Reproducible with - 2018.3.0a6, 2018.3.0b1, 2018.3.0f1, 2018.3.1f1, 2019.1.0a1, 2019.1.0a13
Not reproducible with - 2017.4.0f1, 2018.3.0a1, 2018.3.0a5
Notes: When positional or rotational changes are made, "Apply all" button doesn't appear, some other changes to prefab have to be made for the button to appear.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
this was a design change we made, but after feedback from users we are reverting the change. Should be coming in a patch release