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Google VR on iOS Xcode Permission Denied on shell scripts
When attempting to build a cardboard application with the latest Google VR package, Xcode will fail with a permission denied error o... Read more
[Windows] Cursor does not lock or hide when using only ISX.
Bug from Github: https://github.com/Unity-Technologies/InputSystem/issues/372Original in forum: https://forum.unity.com/threads/cant... Read more
[Editor][UI] Dpad is not listed in the Binding Path when Action type is ...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/365 Repro:1. Download ISX package: https://github.com/Unity-Te... Read more
[WebGL] Impossible to use static libraries because linker doesn't see them
It is a build issue where Unity tries to link against user's static libraries, but fails to do so. It happens because of wrong order... Read more
GameObject's name is changed when that GameObject creates a new GameObje...
How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
[ARCore][Android] Application quits/crashes after leaving "HelloAR" scen...
To reproduce:1. Open attached project and build to Android2. Make sure device is in the Airplane mode3. Open application and choose ... Read more
[Vuforia][Android] Application does not open after denying camera permis...
How to reproduce:1. Open attached project "VuforiaBug" (make sure that app isn't installed on device already)2. Build to Android3. L... Read more
[SceneView] Scene view window breaks when zooming out
How to reproduce:1. Open the attached project named "Case_1127415"2. Zoom out in the Scene Expected result: The zoom is stopped befo... Read more
When 3D gizmo icon value is 0 and you uncheck it, default icons don't ap...
Steps to reproduce:1. Create a new project2. In the Scene view set Gizmos -> 3D icons value to 0 and disable it. Expected result:... Read more
EntityArchetypeQuery is updated only when ComponentGroup exists with sam...
Reproduction steps:1. Open the project inside "TurnBasedBattle.zip"2. Open Entity Debugger at Window -> Analysis - Entity Debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes