Search Issue Tracker
[.NET] System.Array.ForEach throws an error when building project with ....
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Switch platform to UWP3. Build project with .NET ... Read more
Opening Particle System Prefab in Play mode breaks the Hierarchy when St...
How to reproduce:1. Open the attached Unity project named "CaseV1"2. Enter Play mode3. Click on "Particle System" prefab -> Open ... Read more
[iOS] Unity Remote doesn't work with new iOS devices. Shows "Unknown:.."...
Reproduction steps:1. Create a new project.2. Connect an iOS device via cable.3. Go to Edit > Project Setting.4. Click on the Dev... Read more
UI background images disappear when project is opened the second time
How to reproduce:1. Open attached project2. Open the scene InputRegressionTest3. If the background is visible, close the editor comp... Read more
Particle System startSizeMultiplier and startSize overrides each other w...
To reproduce:1. Open user's attached project2. Enter Play mode3. Observe Console window and Inspector window Expected: startSizeMult... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example.From documentation it is unclear whether you have to activate the mon... Read more
[Unity ECS] Interface references in SharedComponentData not working
How to reproduce:1. Open attached project "ECSBug.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expected r... Read more
Particle meshes do not inherit scale from parents when Scaling Mode is s...
How to reproduce:1. Open attached project "Case_1112937_Particles"2. Open "SampleScene"3. Click "Play" button Expected result: Both ... Read more
UNITY_VERSION Shader Macro returns wrong value for two-digit minor versi...
How to reproduce:1. Open attached project with Unity 2018.2.20f12. Reimport UnityVersionTest.shader. It checks the current Unity ver... Read more
Build and Run fails and throws an incorect path error when the project's...
How to reproduce:1. Create a new project2. Go to File -> Build Settings -> Player Settings and change the Product name to "Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names