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Animation clip extracted from model's file size increases unreasonably a...
By Design: When the clip is edited and saved, the curves necessary to edit the clip are generated and saved to disk. Those curves ha... Read more
Post Processing Stack does not tonemap light probe gizmos in the Scene v...
Steps to reproduce: 1. Download the attached project and open the CornellBoxA scene 2. Select the Post-process Volume in the Hierarc... Read more
PBXSourceTree.Source adds file via absolute path, not relative
To reproduce: 1. Open attached project 2. Build for iOS 3. Open built project with Xcode 4. On the left in "Show the Project navigat... Read more
Animation Preview window color of the grid is too dark
How to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. In Project window, select "Ruby@SkinV2" object 3. Observe... Read more
Unity 2018.2 does not pick up that it needs to update the manifest from ...
Repro steps: 1. Make a NEW project in Unity 2018.1 2. Enable Collaborate 3. Add a package (for example, Post Processing Stack) 4. Co... Read more
History and CollabProxy errors in console
Collab - History and CollabProxy errors in console. 1. What happened Collab errors appear while using Unity. If cleared they will... Read more
[IL2CPP][macOS] Unity IAP plugin doesn't build - trying to reference iOS...
Reproduction steps: 1. Open the attached project. 2. Build it to macOS using IL2CPP Scripting Backend. Actual behavior: - Build fa... Read more
[Android] [Vulkan] PostProcessingV2 Ambient Occlusion gives heavily dist...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run proj... Read more
[OSX StackOverflowExceptions cause crash
[UPDATED] To be clear, this affects only users that have an actual StackOverflow exception in their own code. I've isolated the cr... Read more
[HDRP][Metal] Build succeeds even though Mac OS 10.12.5 isn't supported
Unity version: 2018.2.0f2 When using HDRP on Mac OS X 10.12.5, the user is able to create a build, even though the error message sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted