Search Issue Tracker

0
votes
Duplicate

[GPU PLM] Editor crashes upon starting a bake using GPU lightmapper

Progressive Lightmapper

-

Jan 14, 2019

-

Version/s: 2018.3.0f2, 2018.3.1f1, 2018.3.2f1, 2018.3.3f1

Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings, and make sure that Progr... Read more

0
votes
Won't Fix

Functions called by UI Toggles before Start() resulting in NullReference...

uGUI

-

Jan 14, 2019

-

Version/s: 2019.1.0a11, 2019.1.0a14

Repro step:- download and open this project- press play- notice the Null Reference exceptions: NullReferenceException: Object refere... Read more

0
votes
Fixed

Shadow Cascades debug view is broken when no shadow casting directional ...

Progressive Lightmapper

-

Jan 14, 2019

-

Version/s: 2019.3

Steps to reproduce: 1. Download CornellBox project, and open CornellBox scene (link in the comments)2. In the Hierarchy panel, make ... Read more

2
votes
Not Reproducible

Orphaned ScriptedImporter assets don't reimport correctly when a new imp...

Asset - Importers

-

Jan 14, 2019

-

Version/s: 2019.1.0a12

When a ScriptedImporter asset becomes orphaned (the ScriptedImporter type disappears), it changes to a DefaultImporter asset (), but... Read more

0
votes
Fixed

[VFX Window] Opening an effect via the edit button does not highlight th...

Package: Visual Effect Graph

-

Jan 14, 2019

-

Version/s: 4.3.0

Repro steps:1. Create a new VFX asset2. Drag it into the scene3. Select it, and in the inspector click "Edit"4. Observe how the asse... Read more

1
votes
Fixed

[Android] "Error walking path" errors thrown after completing a build an...

Mobile

-

Dec 10, 2018

-

Version/s: 2018.2.19f1

Repro steps:1. Open attached project2. Build on Android3. Check the symbol_upload log Actual: "Error walking path Temp/StagingArea/s... Read more

0
votes
Fixed

[2D] [Animation V2] Unable to select sprite w/o geometry after moving a ...

Package: 2D Animation

-

Jan 14, 2019

-

Version/s: 2.0.0

[2D] [Animation V2] Unable to select sprite w/o geometry after moving a bone in Preview Pose Steps to Repro:1. import a character PS... Read more

0
votes
Fixed

When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...

Asset Bundles

-

Jan 11, 2019

-

Version/s: 2017.4.1f1, 2017.4.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more

0
votes
Fixed

Shadow caster count differs form builtin with same settings

Package: Scriptable Render Pipeline Lightweight

-

Oct 08, 2018

-

Version/s: 4.0.1-preview

Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get les... Read more

1
votes
By Design

[Android] Tessellation shader does not work on an android device when AP...

Shaders

-

Jan 10, 2019

-

Version/s: 2018.3.0f2

To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.