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[GPU PLM] Editor crashes upon starting a bake using GPU lightmapper
Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings, and make sure that Progr... Read more
Functions called by UI Toggles before Start() resulting in NullReference...
Repro step:- download and open this project- press play- notice the Null Reference exceptions: NullReferenceException: Object refere... Read more
Shadow Cascades debug view is broken when no shadow casting directional ...
Steps to reproduce: 1. Download CornellBox project, and open CornellBox scene (link in the comments)2. In the Hierarchy panel, make ... Read more
Orphaned ScriptedImporter assets don't reimport correctly when a new imp...
When a ScriptedImporter asset becomes orphaned (the ScriptedImporter type disappears), it changes to a DefaultImporter asset (), but... Read more
[VFX Window] Opening an effect via the edit button does not highlight th...
Repro steps:1. Create a new VFX asset2. Drag it into the scene3. Select it, and in the inspector click "Edit"4. Observe how the asse... Read more
[Android] "Error walking path" errors thrown after completing a build an...
Repro steps:1. Open attached project2. Build on Android3. Check the symbol_upload log Actual: "Error walking path Temp/StagingArea/s... Read more
[2D] [Animation V2] Unable to select sprite w/o geometry after moving a ...
[2D] [Animation V2] Unable to select sprite w/o geometry after moving a bone in Preview Pose Steps to Repro:1. import a character PS... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce:1. Open the project2. Execute "Assets > Build AssetBundles"3. Move all files in "Your project path > build" f... Read more
Shadow caster count differs form builtin with same settings
Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get les... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components