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Addressables.UnloadScene method never enters a "Done" state after succes...
Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more
Two Visual Studio Code windows are opened when opening C# Project or script
How to reproduce: 1. Open a new Unity project 2. In "Edit/ Preferences/ External Tools/ External Script Editor", select "Visual Stud... Read more
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce: 1. Create an empty project 2. Switch platform to Android 3. Delete Analytics Package (as this package causes other... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we ca... Read more
[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce: 1. Open the attached "TestFor1067817.zip" project 2. Build And Run in a windowed mode 3. Click the "switch fullscr... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This w... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip) 2. Build and Run the project for Android 3. In the build, observe... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce: 1. Open attached project "Example navMesh bug.zip" 2. Build Scene "AndyBugExample" for Windows x86 (choose x86 f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
- Unity Hub opens instead of the Unity Editor when launching a project from a Windows command line if a backslash is added to the end of the project path
- "ParseErrorException" is thrown when parsing a float with a very small value from JSON