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[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID. This is a serious p... Read more
[Shadergraph] Changing the default value of a boolean keyword causes the...
Repro steps: 1. Create a PBR shadergraph 2. Add a boolean keyword 3. Drag it onto graph 4. Toggle the keyword's default value Expec... Read more
Unable to zoom in/out in other than the last selected Scene Windows when...
How to reproduce: 1. Open the attached 'project-1216819.zip' project 2. Select the left-most Scene windows (click on it) 3. Move the... Read more
Unnecessary/unwanted binding candidates are found when detecting and cha...
How to reproduce: 1. Open the attached 'RebindCandidates.zip' project 2. Enter Play mode 3. In the Drop-down menu select 'Mouse' and... Read more
2D Animation Sample prefabs are missing when importing them in a project...
Reproduction steps: 1. Open user's attached project "ggj20-pop" 2. In the Project window, go to Samples/2D Animation/3.1.0/Samples/4... Read more
Animation window cannot skip to previous keyframe when there are frames ...
To reproduce: 1. Open attached project ("case_1214195.zip") 2. Open "Test" animation in the Animation window 3. Use Playback Control... Read more
[HDRP] Sprite Mask shading mode rendered wireframe does not match actual...
Steps to reproduce: 1. Create a new HDRP project 2. Select "Example Assets" in the Hierarchy 3. Switch to "Sprite Mask" shading mode... Read more
HandleUtility.GUIPointToScreenPixelCoordinate has an offset in height wh...
To reproduce: 1. Open attached project ("case_1215883.zip") 2. Press Play and move your mouse in the Game View 3. Observe the red ci... Read more
[UIElements] Incorrect Element Position when it is Absolute
How to reproduce: 1. Open the attached project 2. Open the UI Builder (Window->UI->UI Builder) 3. Open the NewUI.uss in UI Builder W... Read more
[iOS] PreUpdate.IMGUISendQueuedEvents creates garbage without any input ...
How to reproduce: 1. Make a development build of the attached project for iOS 2. Build & Run the app to device via Xcode 3. In Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application