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Text from edited prefab's component does not account for bold style when...
Reproduction steps: 1. Open attached project "TextPosition.zip" and scene "SampleScene" 2. In Hierarchy window, select Canvas/Edited... Read more
Crash while inspecting BytesList values of a dictionary in VS debugger w...
Reproduction steps: 1. Open the user's attached project 2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera") 3. Make... Read more
[uGUI] Button does not get highlighted if it has been pressed at least once
Reproduction steps: 1. Open project in "ButtonHighlight.zip (25.8 KB)" 2. Open SampleScene and enter Play Mode 3. Highlight the butt... Read more
Input System cannot read Vector2 values after InputActionSet has been di...
Reproduction steps: 1. Open attached project "InputSample.zip" and scene "SampleScene" 2. Enter Play Mode 3. While holding the 'D' k... Read more
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script...
How to reproduce: 1. Create a new project 2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings-... Read more
[Android] Video freezes while playing when a video is loaded from Stream...
Reproduction steps: 1. Download and open the attached project "1271550.zip" 2. Build and run for Android 3. Press the button to play... Read more
IOException thrown in build when data serialized to the EntityHeader get...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. In the Project window, select the ClassicBuildSet... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce: 1. Open the attached "Repro1270381.zip" Project 2. Make sure that ARMv7 and ARM64 are selected in Project Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume