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Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.8f1
6000.2.0b6
6000.4.0a1
Issue ID
UUM-109545
Regression
No
Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/MainMenu.unity“ Scene
3. Enter Play Mode
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested
Note: Project can also crash when opening it
First few lines of the stack trace:
0x00007ff6f6e12f90 (Unity) AudioMixer::GetFloat
0x00007ff6f5bd8fee (Unity) AudioMixer_CUSTOM_GetFloat
0x0000018031b69567 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Audio.AudioMixer:GetFloat (UnityEngine.Audio.AudioMixer,string,single&)
0x0000018031b68d7b (Mono JIT Code) LocalAudioManager:Start () (at E:/Unity/Unity Projects/RIcochet-REload/Assets/Scripts/LocalAudioManager.cs:104)
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