Search Issue Tracker

In Progress

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

In Progress in 6000.3.X

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.8f1

6000.2.0b6

Issue ID

UUM-109545

Regression

No

Crash on AudioMixer::GetFloat when entering Play Mode in a specific project

-

How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/MainMenu.unity“ Scene
3. Enter Play Mode

Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

Reproducible on: macOS 15.5 Sequoia (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested

Note: Project can also crash when opening it

First few lines of the stack trace:
0x00007ff6f6e12f90 (Unity) AudioMixer::GetFloat
0x00007ff6f5bd8fee (Unity) AudioMixer_CUSTOM_GetFloat
0x0000018031b69567 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Audio.AudioMixer:GetFloat (UnityEngine.Audio.AudioMixer,string,single&)
0x0000018031b68d7b (Mono JIT Code) LocalAudioManager:Start () (at E:/Unity/Unity Projects/RIcochet-REload/Assets/Scripts/LocalAudioManager.cs:104)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.