Search Issue Tracker
Active
Votes
1
Found in
2021.3.52f1
2022.3.63f1
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109539
Regression
Yes
Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume
How to reproduce:
1. Open the attached “IN-103934” project
2. Open the “OutdoorsScene”
3. Open the Settings folder
4. Select the “HDRP High Fidelity” asset
5. In the Inspector, expand the “Lighting” submenu
6. Expand the “Sky” section
7. Set the “Lighting Override Mask” field to “test” value
8. Observe the Game/Scene view and the Console
Expected result: Scene/Game view is rendered, no errors are thrown in the Console
Actual result: Scene/Game view is not rendered, multiple errors thrown in the Console
Reproducible with: 2021.3.52f1, 2022.3.63f1, 2023.1.0a19, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Not reproducible with: 2023.1.0a18
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Errors thrown: “Render Graph Execution error”, “InvalidOperationException: RenderPass Render Sky was not provided with an execute function”, “Error while building Render Graph”, “IndexOutOfRangeException: Index was outside the bounds of the array”
- “Background Clouds” need to be set to “Cloud Layer”, in the Project Settings, for the issue to reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment