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Votes

1

Found in

2021.3.52f1

2022.3.63f1

6000.0.51f1

6000.1.7f1

6000.2.0b5

Issue ID

UUM-109539

Regression

Yes

Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume

-

How to reproduce:
1. Open the attached “IN-103934” project
2. Open the “OutdoorsScene”
3. Open the Settings folder
4. Select the “HDRP High Fidelity” asset
5. In the Inspector, expand the “Lighting” submenu
6. Expand the “Sky” section
7. Set the “Lighting Override Mask” field to “test” value
8. Observe the Game/Scene view and the Console

Expected result: Scene/Game view is rendered, no errors are thrown in the Console
Actual result: Scene/Game view is not rendered, multiple errors thrown in the Console

Reproducible with: 2021.3.52f1, 2022.3.63f1, 2023.1.0a19, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Not reproducible with: 2023.1.0a18

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Errors thrown: “Render Graph Execution error”, “InvalidOperationException: RenderPass Render Sky was not provided with an execute function”, “Error while building Render Graph”, “IndexOutOfRangeException: Index was outside the bounds of the array”
- “Background Clouds” need to be set to “Cloud Layer”, in the Project Settings, for the issue to reproduce

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