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[UNETServerDLL] GetConnectionInfo function returns wrong connection address
Steps 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Press "Connect" button ==> Application crashes whil... Read more
[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...
UI Canvas does vertex color conversion, as expected. Everything outside of UI does not do color conversion, which makes the vertex c... Read more
[Hotkey] Alt-Shift-A hotkey does not enable/disable GameObject anymore
Reproduction steps: 1. Open the attached project 2. Select the "Main Camera" GameObject 3. Press Alt + Shift + A Actual result: Ope... Read more
[Deferred][Linear] White artefacts on terrain where different textures ...
How to reproduce: 1. Open the attached project "TestTerrainIssue.zip" 2. Open CampSite scene 3. Select FirePit from hierarchy (MapOb... Read more
[SpeedTree] GetLocalizedString error messages when loading scene with trees
Steps to reprouce: 1. Download and import attached project. (LoadScene.zip) 2. Open scene: main. 3. Play. 4. Press UI Button. 5. In... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more
[OSX] Application.CaptureScreenshot produces different colors than in pl...
Reproduction steps: 1. Open attached project 2. Open and play "Main" scene 3. Press the "Space" button to capture screenshot 4. Not... Read more
Can't get accurate transform.position of a Grid-Set RectTransform in Awa...
How to reproduce: - Open MainScene from the attached project - Turn on Play Mode - Camera should locate to an offset Z position from... Read more
[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...
Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL