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[IL2CPP] Generic class with struct inside dynamic-link library returns t...
Reproduction steps: 1) Open project 2) Open and run "scene" scene -- Press "Space" button and notice in console that data1, data2 an... Read more
Project crashes when UnityWebrequest.GetAudioClip() is being used
Reproduction steps: 1) Open user's attached project 2) Open "file_protocol" scene 3) Build and run the project on Android device -- ... Read more
Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project. 2. Go to build settings and build the project in Standalone. 3. Disable the secon... Read more
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip" 2. Open scene "SceneStart" and run it 3. Start as host ... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce: 1. Create New project and open it 2. Go to Window-Profiler 3. Check Memory field 4. Check Profile Editor and Cur... Read more
MonoDevelop does not highlight read-only variables as errors when trying...
Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set ... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached): 1. Open "UI" project. 2. Open "scene" scene. 3. Check "1", "2", "3", "4" game objects collider typ... Read more
[IOS/Android] UnityWebRequest.GetAudioClip With Ogg Vorbis is not supported
When trying to stream audio file, which is .ogg an error is returned to log on Android/iOS devices: Streaming of 'ogg' on this platf... Read more
[iOS] Significant GPU frametime increase when drawing primitives (cubes/...
Steps to reproduce: 1. Open attached project 2. Build 'cubes' scene for iOS 3. Go to 'Product/Scheme/Edit Scheme', change GPU frame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view