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[Cache Server, Windows] Editor cannot connect to remote Cache Server tha...
Steps:1. Run cache server on Windows machine (checked on two different Win81)2. Open Editor -> Edit -> Preferences3. Set Cache... Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Cache Server doesn't work in Local mode if the path to the cache folder ...
Steps to reproduce:1. Create a new project2. Go to Edit - Preferences - GI Cache3. Set the cache location some folder that contains ... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project2. Make sure that Editor is running in OpenGL mode (not Metal)3. Open the 'CorridorDemo'... Read more
[LookDev] EnvLibrary.asset can be drag and dropped to Scene(Hierarchy ta...
I suppose it should be impossible to add this asset to scene. - in attached project drag and drop NewEnvLibrary.asset to Hierarchy t... Read more
Preview window does not refresh instantly after object is rotated
To reproduce:1. Open attached project "PreviewWindow.zip"2. Open Inspector window.3. In Project window select Pyramid->default4. ... Read more
Build path is set to other project's directory instead of current one wh...
To reproduce: 1. Create new Unity project.2. Go to build settings.3. Press Build.4. Notice that build directory is set to other proj... Read more
VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project.2. Open "Scene" scene.3. Disconnect your machine from the internet.4. Run ... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...
How to reproduce:1. Open the attached "FixedUpdate" project and "test" scene2. Enter playmode and quickly pause it3. Observe the sec... Read more
All about bugs
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