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[VisualStudio] Shader files are not included in Visual Studio solution e...
Steps to reproduce: 1. Open attached project2. Make sure the default text editor is set to Visual Studio3. Right-click the project w... Read more
Entering to full screen from windowed build stretches elements
Repro steps:1) Open the project and scene 12) Build the scene and run as Windows standalone3) In settings, choose lower resolution a... Read more
ArgumentOutOfRangeException if input field, which belongs to a vertical ...
Steps to reproduce: 1. Open attached project2. Open scene "1"3. Select "Canvas>Panel>InputField" game object and notice that i... Read more
[RectTransform] Adding RectTransform to an object which is missing a pre...
Steps to reproduce: 1. Create new project2. Add empty GameObject to hierarchy3. Add another GameObject as a child of previously crea... Read more
Not possible to remove/reset the Shader Keywords
Repro steps:1) Open the project and shader "keyword 9"2) There are instructions with specific lines in comments of the shader file. ... Read more
Devanagari Indic scripts are rendered incorrectly in Editor/Player
Unity Editor/Player can’t render Devanagari Indic scripts correctly. For example, the word “विकल्प” is rendered as the following ima... Read more
[SpriteRenderer] Bump maps generated from grayscale images dont render c...
How to reproduce: 1. Open attached project2. Open scene BUG_PARTS/BugReportScene.unity3. Move the Point light around the scene view-... Read more
Certain DLL crashes Unity on project load
Steps to reproduce:1. Try import attached project '716872.zip'.2. Unity crashes. Reproduced on Windows 7 x64.Checked on Unity versio... Read more
[CommandBuffer] CommandBuffer.Blit(Texture2D.blackTexture, BuiltinRender...
Reproduction steps:1. Open attached project2. Open scene "repro"3. Look at the game view4. Observe difference between LDR and HDR ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used