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[Improved Prefabs] 'Delete' menu item should be disabled when root GameO...
Steps: 1. Add GameObject and make a prefab out of it 2. Open Prefab Asset in Prefab Mode 3. Select a root GameObject 4. Click 'Edit'... Read more
[Improved Prefabs] Context menu behaves inconsistently in Prefab Mode
Steps: 1. Add GameObject and make a prefab out of it 2. Open Prefab Asset in Prefab Mode 3. Right-click on root GameObject 4. Right-... Read more
[Lighting] Baked lightmap data is lost in Play mode if lightmapped objec...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1Kbhgw2K8Zv_nJbkpNOr_DhyHQUmPVn6H 2. Open 'Lamp' sc... Read more
After installing Entities package clicking on error/warning in the Conso...
How to reproduce: 1. Open the scene "SampleScene" from user's attached project "TEST_packages.zip" 2. Open Package Manager window (W... Read more
[2018.x] [Test Runner] Tests fails to be run when using nested classes
To reproduce: 1. Open project 2. Run 'NewTestScript+NewTestScript2' test 3. Notice that tests failed to be run 4. Run any of 'NewTes... Read more
Editor uninstaller leaves some DLL files behind on Windows
To reproduce: 1. Remove Unity via Uninstaller.exe 2. Observe that when the uninstaller finishes, there are still files in the folde... Read more
[Improved Prefabs] Assembly reload breaks hierarchy state for unsaved ob...
Steps: 1. Add GameObject and make a prefab out of it 2. Open Prefab Asset in Prefab Mode 3. Turn Off 'AutoSave' toggle 4. Add a few ... Read more
[Improved Prefabs] Impossible to make a prefab out of the child of the p...
Steps: 1. Add GameObjects 'A' and 'B' 2. Parent 'B' under 'A' 3. Make a prefab out of this structure 4. Delete Prefab Asset 5. Drag ... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps: 1. Make a prefab asset out of any GameObject 2. Select it in Project browser 3. Click on "GameObject -> Create empty child" m... Read more
UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce: 1. Open any script in any project 2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VisionOS] Material swap does not work for bake to mesh particle system mode
- ScriptableObjects lose the variables added through the Awake() method when the ScriptableObject is selected for the first time
- [Search] NullReferenceException on selecting Search > Scene scenes
- Errors are thrown when selecting a Sprite with a custom default TextureImporter Preset
- The non-zero value is changed to 0 when entering it for the first time into the IntegerField with showMixedValue set to true