Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.5p3
Issue ID
804772
Regression
No
Particle system scale ignored by Stretch Render Mode
Quick conversion to bug report [don't peer review].
Stretch billboards not affected by scaling mode.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
xionchannel
Aug 17, 2016 08:16
This problem is still exist in 5.4.0p1.
And Horizontal billboards has also wrong scaling problem.