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Fixed in 5.5.0
Particle system scale ignored by Stretch Render Mode
Quick conversion to bug report [don't peer review].
Stretch billboards not affected by scaling mode.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [M1] Build fails when the project's name contains Mac terminal's command and the scripting backend is set to IL2CPP
- DrawMeshInstancedProcedural error and a lot of other Shader errors when the TerraWorld package is imported to a project
- ObjectDisposedException is thrown when resizing an array drawn in a custom editor
- Package Manager doesn't show packages under the "Custom" tab when the packages are referenced locally
- [Linux] Crash on d_print_comp_inner when opening "Karting Microgame" template project