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[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more
[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode with a VR headset connected Expected result: Camera i... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce:1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, ... Read more
[WebGL] [OSX] Unable to type special characters (ë or é) on built project
To reproduce:1. Open project2. Play scene3. Type 'é' character to input field (alt + E, then press E again )4. Build and run scene f... Read more
[Android] Spot light is too bright on low-end devices
Reproduction steps:1. Open the attached project;2. Build "Scene" scene to device;3. Open an app in the device;4. Click "Load 5_3_8f1... Read more
Unity freezes on PlatformSemaphore::WaitForSignal when trying to build l...
Reproduction steps:1. Open project attached.2. Open scene "entryHub".3. Press Menu/Build/Bake/Lighting Expected result: Lighting wil... Read more
[Android] Exporting project with Gradle forces to have a keystore
Steps to reproduce: 1) Open Unity and create a new project2) In Build Settings, switch platform to Android3) Select Build System as ... Read more
"Asset import did not unload metadata path. This will leak memory." Erro...
Steps to reproduce:1. Open attached Unity Project "case_918819-Zadok".2. Load Scene "fpsWeapons\corridors"3. Navigate to Window->... Read more
Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce:1. Open user's attached project, in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, drag Tree spr... Read more
[Linux] Input.inputString returns false characters on Linux builds
Input.inputString returns irrelevant characters on Linux. Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script