Search Issue Tracker
Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...
Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce:1) Open the attached project.2) Press pl... Read more
[Forward] Realtime lights set to Not Important do not work with Shadowmask
Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for r... Read more
[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...
Steps to reproduce:1) Create a new project.2) Create a cube prefab in the Assets folder.3) Delete the Cube object from scene.4) Drag... Read more
[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more
[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode with a VR headset connected Expected result: Camera i... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce:1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS2. While MYATLAS selected, ... Read more
[WebGL] [OSX] Unable to type special characters (ë or é) on built project
To reproduce:1. Open project2. Play scene3. Type 'é' character to input field (alt + E, then press E again )4. Build and run scene f... Read more
[Android] Spot light is too bright on low-end devices
Reproduction steps:1. Open the attached project;2. Build "Scene" scene to device;3. Open an app in the device;4. Click "Load 5_3_8f1... Read more
Unity freezes on PlatformSemaphore::WaitForSignal when trying to build l...
Reproduction steps:1. Open project attached.2. Open scene "entryHub".3. Press Menu/Build/Bake/Lighting Expected result: Lighting wil... Read more
[Android] Exporting project with Gradle forces to have a keystore
Steps to reproduce: 1) Open Unity and create a new project2) In Build Settings, switch platform to Android3) Select Build System as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left