Search Issue Tracker
[LWRP] Objects not batched correctly. Batched as if they were static obj...
1. Download attached project2. Open Assets/Scenes/Test3. Move SceneView camera around scene4. Move one of the quads around the scene... Read more
[ShaderGraph] Constant/Default port values on several nodes arent used i...
Offending nodes/ports:1. Split node2. Master Node Alpha Clip Could be more, just haven't found them yet Read more
Input doesn't reset to default values after disconecting gamepad
Steps to reproduce:1. Download the attached project and open "debug" scene2. Connect gamepad3. Press trigger (or any other button)4.... Read more
[Android] No warning when device support only Gles2, and Gles3 is the on...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Gles3 is the only Graphics API in the Player Settings... Read more
[Vulkan] Compute shader compilation failure with Vulkan + MSAA + Tex2DAr...
Adding Tex2DMSArray declarations and operations to a compute shader causes it to fail to compile for Vulkan only Steps:1. Just impor... Read more
[WindowMR][HoloLens] Xbox controller isn't detected after connecting con...
Steps to reproduce:1. Download attached project2. Build a "Debug" scene for UWP3. Open Visual Studio solution and build an app4. Lau... Read more
Nameless deleted scene appears in build settings scene list when creatin...
Steps to reproduce:1. Create a new project2. Go to File>Build Settings... Expected results: Only SampleScene should be displayed ... Read more
[Metal] The Object is not rendered properly when using Stencil with flip...
To reproduce: 1. Download attached project “ShaderTest.zip" and open in Unity2. Open “test” scene3. Press File > Build Settings..... Read more
SceneManager.GetSceneByBuildIndex returns a Scene that contains no infor...
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data. To Reproduce:1) Download the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size