Search Issue Tracker
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce: 1) Open the attached project. 2) Build for OSX. 3) Launch the build. 4) Tick the 'Fullscreen' checkbox. 5) Press... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk). 2. Open "Services" Window and make sure both Cloud Bui... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce: 1) Open the attached project. 2) Deploy to an iOS device and run. 3) Start drawing on the screen. Red 'x' signs... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project. 2. Go to 'Build settings' and set it to iOS platform. 3. In the 'Hierarchy' windo... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce: 1. Open the attached project 2. It will crash 3. If project doesn't crash, reimport AquireBox_entry animation Read more
Layer name does not change when renaming it from Inspector tab
Steps to reproduce: 1.Open attached project. 2.Select Cube. 3.Open Animator tab. 4.Rename layer in the Inspector tab - Layer name do... Read more
RenderTexture Fails to Update when Camera has an Image Effect Enabled
How to reproduce: 1. Open the attached project and "test" scene in it. 2. Press play in the Editor and observe there is no circle i... Read more
Imported assets failed to run script updater. System.NullReferenceException
Steps to reproduce: 1. Open "case_818952-New_Unity_Project" 2. Open "Survival" scene. 3. Observe console. (Failed to run script upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects