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[Android] Screen.width and Screen.height don't update at the same time a...
Steps to reproduce: 1. Open attached project "AndroidOrientationSwitch.zip" 2. Build for device and run 3. When you change orientati... Read more
[ARKit][EasyFix] Method's name is misspelled in GenerateImageAnchor.cs
To reproduce: 1. Download spring2018_update branch from here: https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/... Read more
[Editor] Crash on changing the graphics API to DirectX 12
Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce: 1. Open empty project 2. File > Build Settings ... Read more
Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce: 1. Open QA's attached project 2. Edit any comment in the "EditMe" script 3. Click on the Editor window to foreground i... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce: 1. Open the attached project 2. Go to Edit --> Project Settings -->Player 3. Change Color Space from Gamma to Line... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce: 1... Read more
[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro: 1. Open the Unity editor > Create a n... Read more
Setting the size of a Rect Transform resets all children if their Anchor...
To reproduce: 1. Open QA's attached project 2. Open the script "Test" and comment 14th line 3. Play the scene Expected result: The ... Read more
[Editor] Crash on selecting "reset packages to default" using templates
Editor crashes on selecting "reset packages to default" from "Help" menu using templates. Steps to Reproduce: 1. Create a new proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion