Search Issue Tracker
Windows Standalone build crashes when Vulkan is enabled
To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more
Sprite packer causes Out of memory error
Unity editor crashes on sprite packing with out of memory exception, if there is not enough RAM. Tested with 4GB RAM Reproduction st... Read more
[Android] Application crashes with Fatal signal 11(SIGSEGV) when using S...
Steps to reproduce: 1) Download attached project 'ShurikenCrash.zip' and open in Unity2) Build and run 'Play' scene on a device3) Dr... Read more
[Android] Downloading from the cache by Unity Web Request is slower than...
How to reproduce:1. Open the attached project2. Open Test2 scene3. Build and run Test2 scene on Android device4. Press the button "D... Read more
Changing a camera's viewport via script breaks PostProcessing Effects in...
Steps to reproduce:1. Download and open the newest attached project "ViewportImageEffect.zip"2. Enter Playmode Expected result: cube... Read more
Added script is not recognized as new, when adding it while pushing chan...
To reproduce:1. Create new project2. Add new script3. Push project to collab4. Delete script, push changes5. While pushing changes, ... Read more
[Linux] NetworkInterface.GetAllNetworkInterfaces returns no interfaces
NetworkInterface.GetAllNetworkInterfaces() doesn't find any interfaces on Linux. Steps to reproduce:1) Open the attached project.2) ... Read more
When there is no text in the TextMesh Pro Input Field, the length of it ...
Reproduction steps:1. Open the attached project "exampleProject.zip";2. Open the scene "Test-InputField";3. Enter Play mode and clic... Read more
[Metal] Mac crashes to Login screen after using color picker eye dropper...
Steps to reproduce:1. Open EyedropperTest project2. Make sure Metal API is activated in Player settings3. Select "Recolor me" sprite... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal