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Overwriting a model no longer updates animation clips if Mask is Defined
Developer's note: This is by design: When you drag a new FBX file in the Assets folder, we create a new .meta file to go along wit... Read more
360 View renders produced by GenericFrameRecorder are way too dark in Li...
To reproduce: 1. Open the project, attached by the tester (link in the edit) 2. Open the Demo scene in Assets/PolygonWestern/Demo 3... Read more
[Android] Profiler isn't capturing GL mtrack memory allocations when pro...
How to reproduce: 1. Load project 'repro.zip' 2. Switch platform to android 3. Open scene 'mini_speedtree' 4. Build & Run for androi... Read more
[PackageManager] Exception thrown continuously "Panel.PaintSubTree" whil...
Exceptions are thrown continuously "Panel.PaintSubTree" until the Package Manager is loaded Reproduction Steps: 1. Open new or an... Read more
Rigidbody MovePosition does not work when a rigidbody is a child of anot...
To reproduce: 1. Open the project, attached by the user (2017.1.zip) 2. Enter Play mode 3. Observe that "MovingObject (Inside)" gam... Read more
[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce: 1. Open the project, attached by the user (MouseLooking.zip) 2. Enter Play mode and move the mouse around 3. Build an... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps: 1. Open the attached project "GalbetSRP.zip"; 2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs... Read more
`TextureCompressionQuality' could not be found when building on any plat...
Steps to reproduce: 1. Open user attached project 2. Select Test.cs script 3. Notice that TextureCompressionQuality is set to "Best"... Read more
Skipping profile frame. Receiver can not keep up with the data. An optio...
Steps to reproduce: 1. Open user attached project 2. Open "Main" scene 3. Play the scene 4. Click on "Run with Profiler.BeginSample"... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce: 1. Open a new project. 2. Go to Windows->P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object