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[VR] Different particle shader transparency between editor and build
Steps to reproduce: 1. Download attached project and open scene "TestScene" 2. Make sure VR mode is on in settings 3. Build for stan... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce: 1. Open my attached project inside "case_806527 Raycastproblem" file. 2. Select "Test Broken - Camera too high" ... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project 2. Add empty GO 3. Add Child GO to previously created GO 4. Add child to GO created in st... Read more
[LightProbes]When spot light and area light are enabled some light probe...
To reproduce: 1. Open example project "test.unity" 2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3... Read more
[UI] Canvas transform not being updated after changes in Canvas Scale vi...
To reproduce: 1. Open attached project 2. Open the editor window under "Canvas Bug/Open Window" 3. Assign the canvas and hit the re... Read more
Application crashes when using Input.Location.Start() on Android 5.0 or ...
Reproduction steps: 1. Open the attached project 2. On Android devices turn on location 3. Build and run the project on Android devi... Read more
SetInts doesn't work properly with ComputeShader
To reproduce: 1. Open attached project 2. Play DefaultScene 3. Observe log in console In the DefaultScene an object TestCopy cont... Read more
Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...
To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more
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