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"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project 2. Open "Main" Scene 3. See that the Scene is marked as Dirty 4. Save the Scene ... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce: 1. Create any animator asset. 2. Add two states and make transitions to one another. 3. Click on a transition (selecti... Read more
[NavMesh] currentOffMeshLinkData.offMeshLink always returns null even wh...
To reproduce: 1. Open my project attached 2. Enter Play mode 3. Observe the console Expected: currentOffMeshLinkData.offMeshLink re... Read more
Crash on physx::cloth::SwSolverKernel<__m128>::solveFabric when disablin...
How to reproduce: 1. Open the "Cloth_Crash" project 2. Open the "main" scene 3. Press Play 4. Wait until Unity crashes 5. If Unity d... Read more
[Linux] Input.GetKeyUp() triggers while the key is held down in standalo...
To reproduce: 1) Create new project 2) Create C# script with this in it: string foo = "0"; void Update() { if (Input.GetKeyUp(Ke... Read more
[LinuxEditor] Editor crashing when pressing "Play
To reproduce: 1) Open attached project and scene 2) Play it Instant Crash Reproduced in 2017.3.1f1 and 2018.1.0b8 Linux editors N... Read more
[Android] Sprites are not being packed properly by Sprite Packer or Spri...
Steps to reproduce: 1. Create a new project 2. Import attached assets 3. Enable Sprite Packing in Edit > Project Settings > Editor >... Read more
Confusing errors are thrown when using "-importPackage" argument without...
How to reproduce: 1. Acquire a Unity project 2. Execute this in terminal: "./Unity -projectPath /path/to/project -importPackage /ran... Read more
[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...
How to reproduce: 1. Open user attached project 2. Build and run project to Android Expected result: Spheres are instanced just lik... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce: 1. Open user attached project 2. Build & Run project to Android and observe the Terrain Expected result: Terrain ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object