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A Cylinder's Capsule Collider does not have properly rounded values on I...
How to reproduce: 1. Create a new Project 2. Create a Cylinder in the Hierarchy view 3. Observe the Capsule Collider values for Cent... Read more
[Windows] loadProjectBundle crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project (6).zip" and open in Unity 2. Open "DemoCoop" scene 3. Enter Play mod... Read more
Unity crashes/freezes when creating a new project with fully filled Proj...
How to reproduce: 1. Open Unity 2. Create a new project with name "Test Test Test Test Test Test Test Test Test Test Test Test Test ... Read more
Overwriting a model no longer updates animation clips if Mask is Defined
Developer's note: This is by design: When you drag a new FBX file in the Assets folder, we create a new .meta file to go along wit... Read more
360 View renders produced by GenericFrameRecorder are way too dark in Li...
To reproduce: 1. Open the project, attached by the tester (link in the edit) 2. Open the Demo scene in Assets/PolygonWestern/Demo 3... Read more
[Android] Profiler isn't capturing GL mtrack memory allocations when pro...
How to reproduce: 1. Load project 'repro.zip' 2. Switch platform to android 3. Open scene 'mini_speedtree' 4. Build & Run for androi... Read more
[PackageManager] Exception thrown continuously "Panel.PaintSubTree" whil...
Exceptions are thrown continuously "Panel.PaintSubTree" until the Package Manager is loaded Reproduction Steps: 1. Open new or an... Read more
Rigidbody MovePosition does not work when a rigidbody is a child of anot...
To reproduce: 1. Open the project, attached by the user (2017.1.zip) 2. Enter Play mode 3. Observe that "MovingObject (Inside)" gam... Read more
[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce: 1. Open the project, attached by the user (MouseLooking.zip) 2. Enter Play mode and move the mouse around 3. Build an... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps: 1. Open the attached project "GalbetSRP.zip"; 2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template