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Tiles overlap independently on the placement order when Tilemap cell's d...
To reproduce:1. Open attached project ("TilePaletteShenanigans")2. Select three tiles in Tile Palette window3. Move the brush alongs... Read more
RaycastHit2D provides slightly incorrect centroid and distance values wh...
Steps to reproduce:1. Open attached project "Physics Test.zip"2. Play the Scene13. Press "a"4. Look at the Console, also select "Hit... Read more
[LWRP] Objects not batched correctly. Batched as if they were static obj...
1. Download attached project2. Open Assets/Scenes/Test3. Move SceneView camera around scene4. Move one of the quads around the scene... Read more
[ShaderGraph] Constant/Default port values on several nodes arent used i...
Offending nodes/ports:1. Split node2. Master Node Alpha Clip Could be more, just haven't found them yet Read more
Input doesn't reset to default values after disconecting gamepad
Steps to reproduce:1. Download the attached project and open "debug" scene2. Connect gamepad3. Press trigger (or any other button)4.... Read more
[Android] No warning when device support only Gles2, and Gles3 is the on...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Gles3 is the only Graphics API in the Player Settings... Read more
[Vulkan] Compute shader compilation failure with Vulkan + MSAA + Tex2DAr...
Adding Tex2DMSArray declarations and operations to a compute shader causes it to fail to compile for Vulkan only Steps:1. Just impor... Read more
[WindowMR][HoloLens] Xbox controller isn't detected after connecting con...
Steps to reproduce:1. Download attached project2. Build a "Debug" scene for UWP3. Open Visual Studio solution and build an app4. Lau... Read more
Nameless deleted scene appears in build settings scene list when creatin...
Steps to reproduce:1. Create a new project2. Go to File>Build Settings... Expected results: Only SampleScene should be displayed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes