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0
votes
Won't Fix

[Webplayer] badly named editor option

Webplayer

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Jul 01, 2015

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Version/s: 5.1.1p1

-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more

0
votes
By Design

Packer.GetTexturesForAtlas returned textures are not readable

2D

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Jun 30, 2015

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Version/s: 5.1.1p2

How to reproduce: 1. Open attached project2. Open scene Scenes/Repro.unity3. Play the scene- Note the error in the console: Texture ... Read more

0
votes
Fixed

[Asset Import] Timestamps and assets maps out of sync and crashing afte...

Asset Import

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Jun 30, 2015

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Version/s: 5.1.0p1

Reproduction steps:1. Open the attached project2. Open the Assets folder in File Explorer/cmd/bash3. Rename folder a to b and a.meta... Read more

0
votes
Fixed

[AssetBundles] Bundle build hash check does not take subplatform / Graph...

Asset Loading

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Jul 02, 2015

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Version/s:

When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more

0
votes
Fixed

[InputManager] Positive/Negative button's tooltips are inverted

Input

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Jul 01, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Open a project2. Edit -> Project Settings -> Input3. Hover mouse over any Negative Button field label in... Read more

0
votes
Duplicate

[ PropertyDrawer ] Custom foldout on one element of an array affects eve...

IMGUI

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Jul 02, 2015

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Version/s: 5.2.0b1

Reproduction steps: 1. Open attached project2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector find "Test Array"5. T... Read more

0
votes
Fixed

uGUI stops working after using Stylus on Note4

UI

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May 25, 2015

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Version/s: 5.0.2f1

UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more

0
votes
Fixed

[ColorPicker] Color in the preview is way darker than it actually is in ...

Graphics - General

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Jun 29, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Create new Unity project2. Set the Color Space to linear (Edit/Player Settings/Other Settings/Color Space)3. ... Read more

0
votes
By Design

[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...

Networking

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Jul 02, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more

0
votes
Fixed

[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no ...

Global Illumination

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Jul 02, 2015

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Version/s: 5.2.0b1

To reproduce:1. Open attached project2. Open scene GenerateStuff3. Press space - It will load additively random set of levels 1 and ... Read more

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