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0
votes
Fixed

[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...

Networking

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Jun 14, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project. 2. Open "Build Settings" window. If you see this error message: "Because you are not ... Read more

0
votes
Fixed

[Regression][TerrainComponent] NullReference exceptions are thrown after...

Terrain

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Jun 16, 2016

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Version/s: 5.4.0b22

Steps to repro: 1. Open attached project and 'test' scene; 2. Select Terrain gameobject in the 'Hierarchy'; 3. Go to 'Paint Texture... Read more

0
votes
By Design

[iOS] Can't input some Japanese characters

UI

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Jun 16, 2016

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Version/s: 5.3.5p1

Reproduction Steps: 1. Open User's project 2. Build to iOS device 3. Tap input field 4. Select Japanese keyboard 5. Enter "h o s i" ... Read more

0
votes
Fixed

When loading ScriptableObject in Editor with [InitializeOnLoadMethod], i...

Scripting

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Jun 15, 2016

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Version/s: 5.3.4p6

To reproduce: 1. Open attached project 2. Notice that the assert that checks if TestData.Data is equal to "hello" fails no matter wh... Read more

0
votes
Fixed

CommandBuffer cannot Blit multiple times between temporary RenderTexture...

Graphics - General

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Jun 16, 2016

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Version/s: 5.5.0a1

To reproduce: 1. Open project 2. Build to webGL 3. Notice that the screen is black Read more

0
votes
By Design

Build and Run hotkey & master menu not working

Window management

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Apr 22, 2016

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Version/s: 5.4.0b22

Version 5.4.0b22 (518a15457bf6) Fri, 10 Jun 2016 20:29:39 GMT Branch: 5.4/staging 1. What happened Workaround available: use build... Read more

9
votes
Fixed

Importing a package in Force Text Asset Serialization Mode that was expo...

--

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Jun 14, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Create a new project 2. Go to Edit -> Project Settings -> Editor and set the Asset Serialization Mode to Force ... Read more

0
votes
By Design

The second scene can't be activated when Async loading two scenes with t...

Asset Loading

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Jun 17, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project "scene_loading" 2. Add "0, 1, 2" scenes to build settings 3. Open scene "0" and run 4. ... Read more

0
votes
Fixed

Application.targetFrameRate on WebGL is inaccurate

WebGL

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Jun 16, 2016

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Version/s: 5.3.5p3

Steps to reproduce: 1. Open attached project 2. Add "FpsTest" scene to build settings 3. Build and run for WebGL 4. Notice how fps o... Read more

1
votes
By Design

Unity hangs on shutdown if cache trim job was spawned on a large GI Cache

Global Illumination

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Jun 17, 2016

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Version/s: 5.3.4p6

From user http://forum.unity3d.com/members/lost-in-the-garden.986699/: Roughly 9/10 times when I quit the editor, it gets stuck at f... Read more

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