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New line is added to UI Toolkit’s TextField, and the “System.ArgumentOut...
How to reproduce:1. Open the attached “TextFieldIssue.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode... Read more
RenderTexture does not repaint Material when Camera view changes
How to reproduce:1. Open the user's attached project2. Open scene Scenes/RenderTest3. In the Project window, under the Assets folder... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Hand Painted Dese...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
GUI.Toolbar elements do not display their tooltips when hovered over wit...
To reproduce:1. Open the attached project2. Open the Scene view3. Press on any object in the Hierarchy so that the Editor window wou... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
Entering playmode discards unsaved changes in action map
Steps to reproduce: 1. create action map 2. open action map in editor 3. make changes to action map 4. don't save changes 5. enter p... Read more
The Frame value field does not update when using the increment/decrement...
Reproduction steps:1. Open the attached “IN-102553.zip” project2. Open the Frame Debugger (Window > Analysis > Frame Debugger)... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps:1. Open project "Unity-DrawMeshInstancedIndirect-master"2. Open Scenes/SampleScene3. Build and Run Expected resul... Read more
[.NET 4.6] Editor crashes if an assembly was built with a reference to a...
Steps to reproduce:1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip)2. Select the asset named "Slave Scritpa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved