Search Issue Tracker
[iOS][Metal] Artifacts are rendered before playing the video from URL
To reproduce: 1. Open user's attached project 2. Build it to iOS platform 3. Launch on the device 4. Notice that during first frame... Read more
[XR] Daydream application fails to initialize and renders black on launch
How to reproduce: 1. Open the attached user project 2. Switch to Android platform 3. Build and run Player on device Expected resul... Read more
Editor crashes on AddWebsocketHost on other instance to he same port
Editor crashes on AddWebsocketHost on other instance to he same port 1. Open project attached (or create a new project and add scri... Read more
Editor crash while taking PackedMemorySnapshot in "CopyHeapSection"
Reproduction steps: 1. Open the attached project "BugReport_PackedMemorySnapshot_NativeType_ScriptableObject.zip"; 2. Click BugRepo... Read more
Albedo visualization shows nothing after batch baking scenes
Steps to repro: 1. Open attached project and 'Albedo' scene; 2. Clear GI cache and baked data; 3. Select QA>Lightmaps>Bake Build Se... Read more
Icons in the Project Broswer don't resize properly
Steps to reproduce : - create a few new assets in the Project Browser - use the slider to resize the icons and notice that some of... Read more
When Android build platform is selected, editor unexpectedly attempts to...
To reproduce: 1. Open attached project; 2. Open Build Settings (Ctrl + Shift + B or File > Build Settings...); 3. Select PC, Mac & L... Read more
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce: 1. Open attached project "Case_1008518-project". 2. Open Scene1. 3. Press on Cube and open Animator window. 4. Cre... Read more
IEnumerable<T>.Contains(null) returns False when Array has a null object...
Steps to reproduce: 1. Open attached “ContainsNull.zip” Unity project 2. Open “Default” scene 3. Enter Play mode 4. Observe Console ... Read more
UI elements with ContentSizeFitter get misplaced
Reproduction steps: 1. Open the attached project "WorldSpaceText.zip"; 2. Open the main.unity scene; 3. Enter a play mode. Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph