Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2018.1.0b9
Issue ID
1008385
Regression
No
Editor crashes on AddWebsocketHost on other instance to he same port
Editor crashes on AddWebsocketHost on other instance to he same port
1. Open project attached (or create a new project and add script to add websocket host (on certain port)) and run it in 2 Unity instances.
2. Press "Play" in both editors.
Actual result: Second Editor crashes:
8 com.unity3d.UnityEditor5.x 0x00000001020c0bc6 UNET::VirtualWsUserHost::~VirtualWsUserHost() + 54
9 com.unity3d.UnityEditor5.x 0x00000001020ae93c UNET::NetLibraryManager::AddWsHost(UNETHostTopology const, char const, int) + 428
10 com.unity3d.UnityEditor5.x 0x00000001020c6b91 NetworkTransport_CUSTOM_AddWsHostWrapper(MonoObject, MonoString, int) + 145
Expected result: Error appears with info that port is already occupied.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment