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Fixed in 2018.1.X

Votes

1

Found in

2017.3.1p2

Issue ID

1008211

Regression

Yes

[XR] Daydream application fails to initialize and renders black on launch

Mobile

-

How to reproduce:
1. Open the attached user project
2. Switch to Android platform
3. Build and run Player on device

Expected result: Daydream app is initialized and is rendered as expected
Actual result: Daydream app renders black sometimes

Regression introduced with - 2017.1.0b7
Reproducible with - 2017.1.0b7, 2017.1.3p1, 2017.1.3p2, 2018.1.0b10
Not reproducible with - 2017.1.0b6, 2017.2.2f1, 2017.3.1p3, 2018.2.0a3

Notes:
1. Got 2 black screens out of 20 launches in 2018.1.0b10, which is not that consistent as on 2017.1 version, so not sure if it is the same issue
2. Tested using the latest Google VR Services (1.13.185188193), although correspondent has also reproduced with 1.12.*

DUT:
Reproducible with:
Google Pixel 2 XL*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/taimen/taimen:8.1.0/OPM1.171019.018/4518263:user/release-keys
Google Pixel XL*, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:7.1.1/NMF26U/3562008:user/release-keys

Not reproducible with:
Samsung SM N950F*, OS:7.1.1, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/greatltexx/greatlte:7.1.1/NMF26X/N950FXXU2BQKG:user/release-keys
Samsung SM N950U1*, OS:7.1.1,CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UES2BQL2:user/release-keys
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys

Comments (1)

  1. fredsa43

    Apr 05, 2018 19:08

    This issue should be fixed by the latest update to Google VR Services:
    https://github.com/googlevr/gvr-unity-sdk/issues/855#issuecomment-377735775

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