Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2017.3.1p2
Issue ID
1008211
Regression
Yes
[XR] Daydream application fails to initialize and renders black on launch
How to reproduce:
1. Open the attached user project
2. Switch to Android platform
3. Build and run Player on device
Expected result: Daydream app is initialized and is rendered as expected
Actual result: Daydream app renders black sometimes
Regression introduced with - 2017.1.0b7
Reproducible with - 2017.1.0b7, 2017.1.3p1, 2017.1.3p2, 2018.1.0b10
Not reproducible with - 2017.1.0b6, 2017.2.2f1, 2017.3.1p3, 2018.2.0a3
Notes:
1. Got 2 black screens out of 20 launches in 2018.1.0b10, which is not that consistent as on 2017.1 version, so not sure if it is the same issue
2. Tested using the latest Google VR Services (1.13.185188193), although correspondent has also reproduced with 1.12.*
DUT:
Reproducible with:
Google Pixel 2 XL, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/taimen/taimen:8.1.0/OPM1.171019.018/4518263:user/release-keys
Google Pixel XL, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:7.1.1/NMF26U/3562008:user/release-keys
Not reproducible with:
Samsung SM N950F, OS:7.1.1, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/greatltexx/greatlte:7.1.1/NMF26X/N950FXXU2BQKG:user/release-keys
Samsung SM N950U1, OS:7.1.1,CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UES2BQL2:user/release-keys
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
fredsa43
Apr 05, 2018 19:08
This issue should be fixed by the latest update to Google VR Services:
https://github.com/googlevr/gvr-unity-sdk/issues/855#issuecomment-377735775