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[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject2. Add MeshRenderer component3. Invoke "Select Material" window and select material (1)4. Select materi... Read more
[Android] ArgumentException errors thrown when the SDK build-tools direc...
Steps to reproduce:1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz)2. Open any projec... Read more
[Blocks] InvalidOnGPU exception when plugging in particle attributes to ...
Repro steps:- Pick a particle attribute (i.e. random per particle node)- Plug it in one of the slots listed below- Observe errors Ex... Read more
[Source Attribute] Blend source attribute blocks are not useful without ...
Repro steps:1. In initialize, add any blend source attribute block (i.e. blend source velocity)2. Observe there is no blend field Ex... Read more
[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...
To reproduce:1. Open attached project ("ChromeAudioSource")2. Open "Main" scene3. Switch to WebGL platform4. Build and Run the devel... Read more
[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...
To reproduce:1. Open the attached project;2. Change the platform to Android;3. Make sure Graphics API is set to OpenGLES2;4. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask