Search Issue Tracker

0
votes
Fixed

Two particle effect draw calls do not batch together

Visual Effects - Legacy

-

Feb 27, 2018

-

Version/s: 2017.2.2f1

Repro steps: 1. Run scene in attached ParticleBatching.zip 2. After a few seconds click Enable in the Frame Debugger 3. In the Tran... Read more

0
votes
Fixed

The Editor is failing to check the CacheServer when increasing AssetPost...

Themes

-

Mar 01, 2018

-

Version/s: 5.6.2p4

How to reproduce: 1. Download attached project (Ensure that CacheServer is enabled in the editor, I have reproduced using Local Mode... Read more

0
votes
Fixed

TextureImporter.streamingMipmapsPriority always returns 1

Asset - Database

-

Mar 04, 2018

-

Version/s: 2018.2.0a1

Reproduction steps: 1. Open attached project "BugReport_TextureImporter_StreamingMipmapsPriority.zip"; 2. Select Assets/Streaming_3;... Read more

0
votes
Postponed

Calling Transform.SetParents resets localPosition of the UI GameObject

uGUI

-

Mar 05, 2018

-

Version/s: 2017.3.1p2, 2018.1.0b8, 2018.2.0a2

Reproduction steps: 1. Open the attached project "UIBugRepro.zip"; 2. Open the repo.unity scene; 3. Enter a play mode; Expected res... Read more

0
votes
Fixed

Console Spamming Message: "InputEventData event is too big! (increase kM...

Input

-

Mar 05, 2018

-

Version/s: 2018.2.0a3

The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce t... Read more

0
votes
Fixed

.NET Standard 2.0 API Compatibility creates com.unity.package-manager-ui...

Scripting

-

Jan 17, 2018

-

Version/s: 2018.1.0b2, 2018.1.0b4

Steps to reproduce: 1. Open the attached project (New Unity Project (15).zip) 2. Open the project root folder 3. Observe the com.uni... Read more

0
votes
Won't Fix

Visual Studio doesn't autocomplete when pressing [ or ]

CodeEditors

-

Jan 21, 2018

-

Version/s: 2018.1.0b3

To reproduce: 1. In a new project, open any script with Visual Studio 2017 2. Create a class field float[] array; 3. Try writing "a... Read more

0
votes
Won't Fix

NullReferenceException is thrown when Vanilla.Biome+SerializedArray is p...

Scripting

-

Feb 01, 2018

-

Version/s: 2018.1.0b4

How to reproduce: 1. Open attached Unity project "Biomes" 2. Load scene "Test" 3. Select Tester in the Hierarchy 4. Press "Add Runti... Read more

0
votes
By Design

[macOS] [Player] Garbage collector crash with 'mono_jit_runtime_invoke'

Mono

-

Feb 05, 2018

-

Version/s: 2017.3.0p4

Reproduction steps: 1. Open and run the attached 'macOS.zip' application. - Crash. (If the application doesn't crash) 2. Restart a... Read more

0
votes
By Design

Frame Buffer Alpha not being provided with full or correct info

Graphics - General

-

Feb 07, 2018

-

Version/s: 2018.1.0b3

How to reproduce: 1. Download attached the project file 2. Either build a new exe or use the existing Test.exe 3. Run chosen .exe 4.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.