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Two particle effect draw calls do not batch together
Repro steps: 1. Run scene in attached ParticleBatching.zip 2. After a few seconds click Enable in the Frame Debugger 3. In the Tran... Read more
The Editor is failing to check the CacheServer when increasing AssetPost...
How to reproduce: 1. Download attached project (Ensure that CacheServer is enabled in the editor, I have reproduced using Local Mode... Read more
TextureImporter.streamingMipmapsPriority always returns 1
Reproduction steps: 1. Open attached project "BugReport_TextureImporter_StreamingMipmapsPriority.zip"; 2. Select Assets/Streaming_3;... Read more
Calling Transform.SetParents resets localPosition of the UI GameObject
Reproduction steps: 1. Open the attached project "UIBugRepro.zip"; 2. Open the repo.unity scene; 3. Enter a play mode; Expected res... Read more
Console Spamming Message: "InputEventData event is too big! (increase kM...
The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce t... Read more
.NET Standard 2.0 API Compatibility creates com.unity.package-manager-ui...
Steps to reproduce: 1. Open the attached project (New Unity Project (15).zip) 2. Open the project root folder 3. Observe the com.uni... Read more
Visual Studio doesn't autocomplete when pressing [ or ]
To reproduce: 1. In a new project, open any script with Visual Studio 2017 2. Create a class field float[] array; 3. Try writing "a... Read more
NullReferenceException is thrown when Vanilla.Biome+SerializedArray is p...
How to reproduce: 1. Open attached Unity project "Biomes" 2. Load scene "Test" 3. Select Tester in the Hierarchy 4. Press "Add Runti... Read more
[macOS] [Player] Garbage collector crash with 'mono_jit_runtime_invoke'
Reproduction steps: 1. Open and run the attached 'macOS.zip' application. - Crash. (If the application doesn't crash) 2. Restart a... Read more
Frame Buffer Alpha not being provided with full or correct info
How to reproduce: 1. Download attached the project file 2. Either build a new exe or use the existing Test.exe 3. Run chosen .exe 4.... Read more
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