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[Android, IL2CPP] "Failed to extract resources needed by IL2CPP" error d...
Android, IL2CPP] "Failed to extract resources needed by IL2CPP" error dialog on opening the game Steps to Reproduce: 1. Create a pro... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more
Animated GameObjects move upwards into the air briefly when transition h...
Steps to reproduce:1. Open users attached project2. Press Play the scene Reproducible with: 2018.3.0a10, 2018.3.0b1Not reproducible ... Read more
iPhone XS Crash When Spawning C++ Thread
Steps to reproduce:- Export a unity project to iPhone- Create a C++ thread as such and wait for it to finish executing- Crash on iPh... Read more
First frame of a h264 video isn't drawn after preparing it until switchi...
Repro steps:1. Open user attached project2. Enter Play Mode3. Press buttons: "Download Video" -> Prepare Video" Expected: The fir... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce:1. Download attached project2. Build project for UWP with .NET backend3. Launch player and wait until calculation... Read more
Playing a h264 video near the end restarts it
Repro steps:1. Open user attached project2. Enter Play Mode3."Download Video" -> "Prepare Video"4. Press the ">" or "<" but... Read more
No option to do a "Scripts Only Build" for the Linux build target
Linux build target does not have the option for a "Scripts Only Build" Read more
Shader Graph - Editor Window is blank when opening Shader Graph Assets w...
If the Shader Graph window is closed and you open a Shader Graph asset with the Return key, the Editor Window will appear blank. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open